Anime Final Strike Units Tier List
Wondering which fighters deserve a slot in your lineup? Our July 2025 tier list rates every unit across Story, Infinite and Raid modes. We score damage per second, attack cadence (SPA), range and unique utility—so you can summon wisely and clear waves faster.

Complete Character Tier List
Our comprehensive tier list ranks every unit based on their performance across Story, Infinite, and Raid modes. Each character is evaluated on damage per second (DPS), attack cadence (SPA), range, and unique utility to help you build the perfect team.
Tier S
Best overall units for all game modes
Vesh
Delivers some of the strongest board-wide damage thanks to a wide splash arc and lightning-fast cooldowns; remains effective from wave 1 to leaderboard pushes.
Secret-grade pull rate is extremely low, so most players will never see it outside of showcases.
Ichiru Masked
Shreds bosses with a colossal single-target crit burst and can be evolved even further for late-game dominance.
Needs rare evolution items and a large XP investment before it really pops off.
Akoza
Mythical-tier attacker that switches effortlessly between mob clearing and boss duels; attack cadence feels almost instant.
Damage curve tapers off past wave 70 unless paired with heavy buffs.
Yuneko
Gold-printing machine that bankrolls expensive upgrades, making marathon runs financially painless.
Deals virtually no damage, so it hogs a slot that must be carried by DPS units.
Tier A
Excellent units with minor weaknesses
Ulquiora
Reliable boss-killer with generous range; a safe plug-and-play pick for most maps.
Needs a good trait roll to break into top-tier territory.
Ice Admiral
Applies a long freeze that locks hordes in place while still dishing out solid damage.
Glacier-speed SPA means it sometimes misses fast mini-bosses.
Sasoke (Hebi)
Fire-element bursts melt shielded enemies and synergise with burn teams.
Power curve plateaus past mid-game without external buffs.
Fire Hashira
Stacks burn DoT rapidly, roasting clustered enemies in the opening waves with minimal setup.
Damage-over-time loses edge once enemies gain higher base HP or burn resistance.
Namu
Jack-of-all-stats: big range, consistent DPS, low maintenance upgrades.
Lacks any crowd control or bonus effects, so ceiling is lower than other A-tier picks.
Tier B
Good units for specific situations
Naroto (Teen)
Starter-friendly flurry that wipes early mobs before they exit spawn.
Stat curve nosedives after wave 30, making him bench-worthy.
Vejita Super
Long-range ki blasts let him tag enemies far beyond most rares.
Impact per shot lags behind modern Mythicals.
Enorai
Cheap upgrades and steady splash make him a comfortable fallback pick.
Lacks any standout mechanic to stay rostered long-term.
Kaziru
Element-charged slashes add bonus ticks to shielded mobs.
Crowd control and boss presence are both mediocre.
Black Roku
Line-cleave animation tears through tight lanes in story maps.
Limited splash radius hampers performance on wider layouts.
Acu
Easy to evolve, great bridge between early rares and first Mythical.
Scaling caps early; becomes dead weight by Raid tier.
Etashi
High hit-count whirlwinds chew through armor stacks and swarm waves.
Single-target DPS is lacklustre versus elites.
Mehawk
Sniper-level range covers half the map, freeing placement slots.
Glacial windup can whiff on sprinting mini-bosses.
Law
Room ability teleports mobs backwards, buying clutch seconds on tight lanes.
Without team coordination, his raw damage feels pedestrian.
Takashi
Spread-shot pattern bends around corners, handy on spiral maps.
Master of none: every stat is average, offering little late-game value.
Tier C
Situational or early game units
Dark Beard
Dark element attacks ignore 20% of enemy resistances in story mode.
Base damage numbers are too low to make the resistance pierce meaningful.
Magma Admiral
Magma pools persist on ground, creating temporary choke points for early waves.
Burn effect becomes negligible once enemy HP scaling kicks in.
Wind Hashira
Wind slashes can hit aerial units, useful in specific story chapters.
Requires multiple other wind units to achieve even moderate damage output.
Ichiru (Bankai)
Initial Bankai burst can one-shot early mini-bosses if properly positioned.
Evolution materials would be better spent on Masked version instead.
Boar Beast
Rapid single-target strikes can stunlock individual elites in early game.
Point-blank range means constant repositioning, wasting DPS uptime.
Alligator
Tail swipe has surprisingly wide arc for clearing early story mode trash.
Single-hit attacks bounce harmlessly off armored wave bosses.
Gara
Sand shield can briefly stall rushing enemies, buying time for other towers.
Shield HP doesnt scale with waves; becomes paper-thin past chapter 3.
Froza
Ice field slows entire groups, making them vulnerable to AoE combos.
Personal damage contribution is barely noticeable even with maxed upgrades.
Zeni
Fast attack speed helps proc on-hit effects from support traits consistently.
Base stats are too weak to justify the trait-carrier role past early game.
Black Leg
Kick combos mark enemies to take bonus damage from other units attacks.
Mark duration is too short to justify the placement slot in serious runs.
Tier List Methodology
Last updated: January 2025 | Ratings based on current game meta and community feedback